stellaris focused arc emitter. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. stellaris focused arc emitter

 
 Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettesstellaris focused arc emitter  I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters

X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. The two weapons are attacking different segments of their HP. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. Cloud lightning is an L-size weapon with range 70 and average damage 11. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Army doctrine was no retreat for + 33 fire rate. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. You either go with 4 Neutron Launchers or 4 Cloud Lightning. And then the rest never appear. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. Focused Arc Emitter + Cloud Lightning Battleship. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Stellaris. Defensive pacts. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. That's putting them at a huge advantage. So you've just wasted all that armor damage. Probably artillery is better. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. Probably artillery is better. Arc emitters and strike crafts will strike directly at the hull (they lack armor). Stellaris ship balance is notoriously lopsided at any given patch. If thats Contingency, just use disruptors instead. best two X weapons are gigacannons and focused arc emitters). With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Destroyers are. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 12000. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. Unfortunately, you picked the second worst AP in the game. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. Reply. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Carrier battleships can counter most anything. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. Also, the void cloud lightning is better. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I think the meta is Giga Cannon with neutrons. This is the next step after the Focused Arc Emitter but instead of using crystals it uses Zro and it's a T7 weapon. Per page: 15 30 50. You wanna destroy them before they can even close in. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Agree about the importance of penetration. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Especially if you're aiming for kill rate you'll need very specialized fleet. - End-game start year 2275. Design C: Arc Emitters and Cloud Lightning. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. This isn't. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Finally, the focused arc emitter is very good, particularly because it never misses. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Members Online •. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. The versions with disruptors and focused arc emitter. 139. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Arc Emitters have 3 strengths: Perfect (100%) accuracy. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. 57 days; Focused Arc Emitter takes 28. Focused Arc Emitters: tech_arc_emitter_2. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. I'm a veteran of Stellaris, playing since super early days. Optimize or mix defences as you desire. 200% efficiency against armor and shield while dodging all heavy. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Cloud lightning is essential, and not finding it is a failed run. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I make a video series called Stellaris Combat Theory, and. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. On paper Cloud Lightning looks good, but its damage output is pathetically low. - Synthetic Evolution. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 0 unless otherwise noted. e. Arc Emitters: 1-195 Base dmg | 6. Stacking more shields over shield capacitor in accessory slot gives more shield value. Business, Economics, and Finance. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). Just want to show OP an alternative choice. Just remember to only fight at max distance or. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. From what I can tell they are both the same thing, having 100% armor and shield penetration. Helican Jul 19, 2016 @ 9:11am. Even after it devolves into a melee, they'll usually end up attacking different targets. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Baltim (Corvette size) Shield:10, 756. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Apr 1, 2018 @ 11:14pm. Bottom row mix armir and shield. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Use only battleships and titans (don't even bother with smaller ships). Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. Use Battleships with Arc Emitters and Cloud Lightning. Home; Guides;. The Focused Arc Emitter is indeed a very powerful weapon. Jul 9, 2001 37. Enemy with balanced defenses: Giga cannon + Neutron launchers. So what do you think about this composition against AI:386. Sorry for super late reply, haven’t had the time to hop on stellaris until. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. However in Stellaris, the way it works is that Battleships are. If you can’t find any CL simply go with Kinetic Artillery. CL is there to supplement Focused Arc Emitters. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Not enough power for 6 shields. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. And so far they dealt with corvette swarms of AI beautifully. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. So that’s 2M damage per week. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. Focused Arc Emitter and four T4+ L-slot penetrators take 31. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). It seems that arc emitters are slightly better. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Shields V+Power V in the rest. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. Also see the issue of ship. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. 对该项目的细节说明请添加至相关页面. Paradox Forums Paradox. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Carrier chip. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Stellaris Dev Diary #320 -. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. 91 Badges. 2. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Please note that I am rounding numbers, and ignoring carry over damage here. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. That setup is playing into the Contingency's own strengths, so their setup counters yours. So the battleships and cruisers try to maintain permanent 100 range while firing. A small amount of Point Defense defends against Torpedoes and. 58 days against the same Battleship above; Giga Cannon takes 27. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. In singleplayer you can just mass these, the AI will never counter them. Always use the Focused Arc Emitter. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. If you're going the FAE path, then you don't want Kinetic weapons at all. With power booster on accessory slot. I just like the lightning. | 105. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Focused Arc Emitters. The Contingency are balanced, just try to hit them with as much power as you can. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. 58 days against the same Battleship above; Giga Cannon takes 27. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Regenerative Hull isn't particularly good in my view. dmg Tachyon. (Your call on if you want a spinal or a third hangar on your carrier BBs. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). • 15 days ago. 47 votes, 30 comments. There is no best weapon. Please note that I am rounding numbers, and ignoring carry over damage here. Content is available under Attribution-ShareAlike 3. An normal cloud lightning does between 136-1 damage. Don't even research them. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Focused arc emitters, cloud lighting and strike craft are your friends against Contigency it will require some sacrifice, but dont let it fool you with his over the top fleet power 2 Reactions:Go to Stellaris r/Stellaris. Starcomet. Rare resource cost? neglible compared to everything else on a battleship. I'd like to try and learn how to optimize each ship manually. Well duh. The tachyon has 90% armor pen, and -33% shield damage. Spinal mount, focused arc emitter, 4x cloud lightning. against the prethoryn, I prefer using tachyon. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Destroyers: evasion with neutron launchers and point defense to go with the battleships. Also, since they all have a cool down of approximately 8 ticks, average. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. Rare resource cost? neglible compared to everything else on a battleship. They need to be cheap and numerous, not tough. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 148 22. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. A In singleplayer you can just mass these, the AI will never counter them. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Battleships: don’t field any until unlocking the spinal mount bow. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. If you're going the FAE path, then you don't want Kinetic weapons at all. I'd like some advice on a fleet build to counter the FE's. It further continues to spawn 350k fleets quite fast. Stellaris Dev Diary #312 - 3. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Reply. It shoots a 30° electric arc spreading through nearby walls and between enemies. For the auxiliary slots i do afterburners. Copy Copy tech_antimatter_power. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. Stellaris. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. . If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. DeanTheDull Necrophage • 2 yr. Higher fleet cap for me usually means add more battleships plus possibly a titan. 40 corvettes in one fleet is plenty. Feb 7, 2019; Add bookmark #10. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. It's not nearly as wasteful as it looks. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. The two weapons are attacking different segments of their HP. Battleship: giga cannon with neutron launchers. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. I know the arch emitter counters corvettes so I. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. Got them in 2240 ish. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Tier 1 armor and shields unless I'm rolling in alloys. However, when it comes to the L-slot weapons it's a different story. ArcticISAF Feb 27, 2018 @ 10:18pm. Using crystal plating to improve hull points doesn’t work enough. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. 花费:2293. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. you can just steamroll through all of their fleets. Try for at least 2x their fleet power, more if you can afford it. Numbers roughly add up. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. I can't really put my finger on why. That way, you just research lasers and armor and you’ll have high ehp from research. Edit: Quick Thought on the. The focused arc emitter does 11. In singleplayer you can just mass these, the AI will never counter them. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Just the same options again and again. HP: 12,456. 2 days faster than the Arc. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. While it seems good, it's actually better to use. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. In singleplayer you can just mass these, the AI will never counter them. 60sec cooldown | 100% Acc. Standard combo is giga cannon with neutron launchers. 780k alloy for 1250 battleships (maybe don't need this many. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. A slots 2x afterburners. | 105 Range | 14. The Arc emitter splits its damage up too much. #12 < > Showing 1-12 of 12 comments . never combine arc with anything else that isn't disruptor. 84 Avg. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. I can't really put my finger on why. Go to Stellaris r/Stellaris. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. Very little reason to use anything else once you have full tech access)Stellaris. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Irrigation Design Guide. It is cheap, effective, and is good against literally everything until you. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Don't even research them. Arc emitters are seriously underestimated weapons. Xenophobes use a Supremacy class, 3500 hull with gigacannon, 2 kinetic artillery, 4 flak artillery, 2 hangars, 77 armor and 840 shields. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. 解锁:在鼠标浮层中查看. On the other hand, it's not like missiles and strike craft need a nerf. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. Always use Auxiliary Fire Control. Jump to latest Follow Reply. Fire rate augmenting titan. But even then I will tend to go Giga if there. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Go to Stellaris r/Stellaris. go arc emitter + cloud lightning. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. Secret Master Covert Mastermind. So four of them are about 32% more alpha damage than the FAE. I went into a recent game where I was using this ship design extensively to grab a battle report for you. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. research_technology tech_arc_emitter_2. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 维护. 38. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. AEs usually have high shield and armor and penetratives just don't care. Dont remember how the cruisers fair against the crisis but the battleships do well.